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Sunday, March 25, 2012

Bradwarden The Centaur Warchief Item Build


Brad Warden – The Centaur Warchief Item build, guide and strategy. Gifted with a tremendous body and an ever-growing strength, Brad Warden courage only by the size of his heart tuned. Prophesied as the savior of the oracles of his tribe, is the living symbol of fidelity Brad Warden of the centaurs to the Sentinel. He swings his ax with massive force, sometimes even hurting himself when doing so. The ground trembles every time he slams his hoof and his reflexes are not to be taken, allowing him to take revenge attack shortly after. Brad Warden is determined to fulfill his destiny, and he knows that the upcoming battle will be his ultimate challenge.

 Bradwarden - The Centaur Warchief  
Bradwarden - The Centaur Warchief
Range: 128 | Move Speed: 305
Primary: STR
Str: 23 + 2.6 | Agi: 15 + 2 | Int: 15 + 1.6
Damage: 55 – 57 | HP: 587 | Mana: 195
HP Regen: 0.94 | Mana Regen: 0.61
Attack Speed: 0.68 | Armor: 3

Hoof Stomp Hoof Stomp (F)
Slams the ground, stunning and damaging nearby enemy land units.
Level 1 - 100 damage, 2.00 second stun.
Level 2 - 150 damage, 2.25 second stun.
Level 3 - 200 damage, 2.50 second stun.
Level 4 - 250 damage, 2.75 second stun.
• Area of Effect: 315
Mana Cost: 85/100/115/130
Cooldown: 13 Seconds
Double Edge Double Edge (D)
The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at 200 range, and it damages both the Warchief and the enemy unit.
Level 1 - Deals 175 damage.
Level 2 - Deals 250 damage.
Level 3 - Deals 325 damage.
Level 4 - Deals 400 damage.
• The Warchief's HP will drop to 1 if his HP before he used Double Edge is lower than the amount the he can damage himself.
• Double Edge interrupts channeling spells and items.
Mana Cost: 0
Cooldown: 10 seconds
Return Return ()
icon for syllabear's bear
Level 1 -
Level 2 -
Level 3 -
Mana Cost:
Cooldown:
Great Fortitude Great Fortitude (G)
The Centaur Warchief`s mammoth body is capable of absorbing great amounts of punishment.
Level 1 - Adds +12 Strength.
Level 2 - Adds +24 Strength.
Level 3 - Adds +36 Strength.
Mana Cost: N/A
Cooldown: N/A




Skill Build:
1. Hoof Stomp
2. Double Edge
3. Hoof Stomp
4. Double Edge
5. Hoof Stomp
6. Great Fortitude
7. Hoof Stomp
8. Double Edge
9. Double Edge
10. Return
11. Great Fortitude
12. Return
13. Return
14. Return
15. Attribute Bonus
16. Great Fortitude
17-25. Attribute Bonus



A. Starting Items:
 
IPB Image Ring of Regeneration (375)
IPB Image Ironwood Branch (57)
IPB Image Ironwood Branch (57)
IPB Image Tango of Essification (90)
Total Inventory Cost = 579 gold

Justifications:
These items increase your survivability, and will allow you to remain in your lane for a long amount of time. Additionally, the Ring of Regeneration will be used for Hood of Defiance.
B. Core Items:
IPB Image Boots of Speed (500)
IPB Image Empty Bottle (700)
Stout Shield (300)
IPB Image Ring of Regeneration x2 (375 and 375) +  Planeswalker’s Cloak (650) +  Helm of Iron Will (950) =
IPB Image Hood of Defiance (2350)
Total Inventory Cost: = 3850 gold

Justifications:
Early game, nukers are your downfall, so Hood of Defiance and Bottle keep your HP at a safe level when laning against such enemies. Another reason for Bottle is to heal yourself after using your combo. Furthermore, Bottle is the ganking hero’s item, which you happen to be. I will explain your role as a ganker later in the guide. Stout shield increases your early game tanking, and should be bought whenever you have a spare 300 gold. I am not against buying more than one Stout Shield, but in the end, you really only need to have one. This will be used for Vanguard, which you can skip if the enemy doesn’t pose a threat physically. Additionally, the Ironwood Branches will be sold to either make room for other items, or as quick cash to purchase a situational item like Scroll of Teleportation. These will be explained later in this section.
C. Mid Game Items:
IPB Image Boots of Speed (500)
IPB Image Empty Bottle (700)
IPB Image Hood of Defiance (2350)
IPB Image Kelen’s Dagger of Escape (2150)
Stout Shield (300) + IPB Image Ring of Health (875) + IPB Image Vitality Booster (1100) =
IPB Image Vanguard (2275)
Total Inventory Cost = 7975 gold
Justifications:
Boots are self explanatory, but because of Blink Dagger, it is not necessary to upgrade this stage of the game. The Blink Dagger is probably the most versatile item in the game. It can be used for chasing, escaping/juking, initiating battle and retreating from battle, and most importantly, landing your Hoof Stomp. Since the AoE for Hoof Stomp is small, blinking directly in front of your target and then Hoof Stomp
ing immediately gives them no time to react, so your stun is almost guaranteed to hit. Always purchase Blink Dagger before Vanguard. This way, after testing out the Blink Dagger in the game situations, you will be able to decide whether or not to complete Vanguard.
Note: Kelen’s Dagger of Escape will always be referred to as Blink Dagger.
D. Late Game Items
IPB Image Boots of Speed (500) + IPB Image Recipe (2200) =
Boots of Travel (2700)
IPB Image Hood of Defiance (2350)
IPB Image Vanguard (2275)
IPB Image Kelen’s Dagger of Escape (2150)
Messerschmidt’s Reaver (3200) + IPB Image Vitality Booster (1100) + IPB Image Recipe (1200) =
IPB Image
Heart of Tarrasque (5500)
Total Inventory Cost = 14975 gold
Justifications:
Late game, Bottle is not as effective as any of your other core items, so it should be sold to make room for a better item, if the game drags on and on. The total cost of the first five of your final items is 14975. Boots of Travel is an obvious choice opposed to Power Treads, because of Map Control through teleportation, the extra Movement Speed, and the fact that the minimal strength boost and attack speed gain from Treads simply can not be valued as high as teleportation. Heart of Tarrasque is taken as your fifth item, as it gives 965 HP, 12.05 HP regeneration, and 35 damage. This increases your tanking ability the way no other item in the game can.

E. Items to Consider
You should notice that in your late game build only contains five items: Boots of Travel, Vanguard, Hood of Defiance, Blink Dagger and Heart of Tarrasque. This section is dedicated to you deciding on your sixth item, which varies depending on the game you are in. This will all be explained in this section. Your options inclue:
IPB Image OR  OR  OR IPB Image
For your last item, if no one on your team has bought a Radiance or Assault Cuirass yet, for the love of God, buy one of the two. Radiance should be bought if you want to be a carry hero late game, and radiance gives you a presence in battle because of the constant Radiance Damage Aura. (DO NOT buy radiance if someone on your team is already equipped with one.) Another pro of this item is the (8%) evasion it gives you, and the fact that the damage aura makes you a target, which is exactly what you want. I will explain that last part later. On the other hand, purchase the Assault Cuirass if your team does not have one. What the Cuirass brings that Radiance does not is attack speed and armor increases for allies and decreases for enemies. (DO NOT purchase Assault Cuirass if someone on your team is already equipped with one.) The Assault Cuirass is great for pushes, defending against pushes and team battles. Though Assault Cuirass does not give you a presence in battle, it does make you a target, for your enemies will do anything they can to get that annoying armor debuff off of them.
Note: If someone on your team already has an Assault Cuirass and you are constantly laning/pushing with them, I suggest purchasing Manta Style as your sixth item, because your ally’s auras will beef up your images without you having to spend a dime.
IPB Image AND IPB Image
The best part about your fifth item (Heart of Tarrasque) is that it buffs your images in every way it buffs you. Also, all of your stat bonuses – including Great Fortitude – work on your images. As an added bonus, before you complete your Manta Style, you have 10 purges, as part of Diffusal Blade. A purge is one of the easiest ways to land a Hoof Stomp, except for, perhaps, Blink Dagger. Additionally, it gives you an Orb Effect of Feedback, increasing your damage. Late game, your images will be very powerful with the added bonuses of HoT, and all your stat gains, definitely making it a good choice if you want to be an effective pusher.

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