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Sunday, March 25, 2012

Nessaj, the Chaos Knight Item Build


A disciple of Mithras, the God of Chaos, Nessaj has utilized the powers bestowed upon him to further the cause of Chaos and Evil. He stands opposed with all his might against the powers of Order and Good. He uses his ability to call upon chaotic energy to damage and stun an enemy for a random length of time in conjunction with his power to rip holes in space to instantly strike down all that stand against him. His powers culminate into the terrifying Phantasm, creating 3 avatars of himself who do full damage to all those who oppose him, confusing the battlefield and wreaking havoc amongst the forces of Good.

Nessaj - Chaos Knight  
Nessaj - Chaos Knight
Range: 128 | Move Speed: 325
Primary: STR
Str: 20 + 2.9 | Agi: 14 + 2.1 | Int: 16 + 1.2
Damage: 50 – 80 | HP: 530 | Mana: 208
HP Regen: 0.85 | Mana Regen: 0.65
Attack Speed: 0.67 | Armor: 4

Chaos Bolt Chaos Bolt (C)
A mysterious energy bolt is thrown at an enemy. It stuns for a random amount of time. Deals random damage based on the level of the skill.
Level 1 - Deals 1-200 damage and stuns, lasts 1-2 seconds.
Level 2 - Deals 50-225 damage and stuns, lasts 1-3 seconds.
Level 3 - Deals 75-250 damage and stuns, lasts 1-4 seconds.
Level 4 - Deals 100-275 damage and stuns, lasts 2-4 seconds.
• Damage type: magic
• Stun duration and damage appears above targeted unit's head (visible to allies and enemies).
• Casting range: 500
Mana Cost: 140
Cooldown: 10 seconds
Reality Rift Reality Rift (E)
Teleports you, any images you have and the target unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.
Level 1 - Teleportation and 25 bonus attack damage
Level 2 - Teleportation and 50 bonus attack damage
Level 3 - Teleportation and 75 bonus attack damage
Level 4 - Teleportation and 100 bonus attack damage
• Teleports Chaos Knight to a random point on the line between the units (between 30% and 80% of the distance).
• Teleports the target unit to the same location as Chaos Knight, offset by 25 units towards Chaos Knight's original position.
• Any illusions of Chaos Knight owned by the same player as Chaos Knight within 1400 AoE are also teleported to Chaos Knight's new position.
• Chaos Knight and the target unit are made to face each other, and Chaos Knight and all teleported illusions are issued an attack order against the target unit.
• Bonus damage lasts for 1.2 seconds.
• Casting Range: 550/600/650/700
Mana Cost: 70
Cooldown: 24/18/12/6
Critical Strike (Nessaj) Critical Strike (Nessaj) (R)
Nessaj's mojo gives him a chance to deal bonus damage.
Level 1 - 11% chance to 1.5 times normal damage.
Level 2 - 11% chance to 2 times normal damage.
Level 3 - 11% chance to 2.5 times normal damage.
Level 4 - 11% chance to 3 times normal damage.
Mana Cost: N/A
Cooldown: N/A
Phantasm Phantasm (T)
Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take extra damage. Illusions last for 24 seconds.
Level 1 - Summons 1 Image, takes 200% normal damage.
Level 2 - Summons 2 Images, takes 200% normal damage.
Level 3 - Summons 3 Images, takes 200% normal damage.
Mana Cost: 125/ 200/ 275
Cooldown: 140 Seconds
• This ability removes most buffs from Nessaj.

Skill build.

1.Chaos Bolt
2.Reality Rift
3.Chaos Bolt
4.Reality Rift
5.Chaos Bolt
6.Reality Rift
7.Chaos Bolt
8.Reality Rift
9.Critical Strike
10.Phantasm
11.Phantasm
12.Critical Strike
13.Critical Strike
14.Critical Strike
15.Stats
16.Phantasm
17-25.Stats

Item build

Starting:
Ironwood branches are awesome starting items becouse they give you health,mana and stats.Quelling blade...do i need to explain.And tango and clarity, well you will need some heal on lane.

Core:
Power Treads, well evry hero needs boots and i think for Nessaj PT are best becouse of AS and health.Bottle is in your core items becouse of healing.And it is crucial items for ganking.Helm of dominator is there for survivability.It gives you lifesteal and armor,plus you can upgrade it in Satanic.

Luxary:

I think that manta is awesome item on Nessaj becouse 6 illusions can easily kill at least 3 heroes.Monkey king bar is good for Nessaj becouse he is carry and carry needs damage.Satanic gives him survivability and Nessaj needs survivability becouse he is tank and tanks suffer a lot of dps.For hearth goes same as for Satanic.If you are noob don't purchase armlet but if you are not you must becouse this goes incredibly awesome on Nessaj.


Gameplay

Early game
In early game Nessaj is pretty hard to play (becouse of low mana pool and health) but your starting and core items conpensate it.When u get bottle and boots of speed you can start ganking.Nessaj can easily take first blood becouse of hic stun and high damage.In early game your bigest problem is mana so use her wise,and don't stun unless you are going for kill.

Mid game
In mid game you start developing your full power and with your illusions u can bring anyone down i.e with your combohantasm then reality rift and then stun.In this fase of game you should get at least Armlet and yasha for manta.In this stage,for you ganking is crucial.

Late game
Late game is after lvl 16 that's the time when you become GOD at this stage of game you should have treads,bottle,dominator,armlet and manta next item u should go for is MKB.In the late game is oreety much unstopable and with good team you should win unless you or your team is full of feeders and noobs. 
















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